edited April 2018 in ORK Support
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We're running into an issue where the CombatantAI is using an huge amount of resources; but... there isn't any ORK AI being used (it's all our own custom stuff), just a combatant component.

Any ideas why this might be happening? (And the GC usage as well!)
Post edited by Kirb on
Tactics RPG Grid Battle System for ORK
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  • edited April 2018
    Ah ha, found it! :D

    image

    Enabled this block, and all the overhead seems to have disappeared.
    Post edited by Kirb on
    Tactics RPG Grid Battle System for ORK
    ---------------------------------------
    Personal Twitter: https://twitter.com/AMO_Crate
    I make RFI! https://twitter.com/NootboxGames
  • edited April 2018
    In a real time setup you should use the combatant's AI timeout setting to keep it idle for some time - or use the AI Decision Time in your battle system.

    If the combatant's actions aren't animated, it'll pretty much constantly use actions, creating a huge demand on resources. And if the combatant shouldn't do anything, block the AI as you did :)
    Post edited by gamingislove on
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