Are there any settings in ORK to prevent monster processing (animation, AI, movement, etc) when the monster is outside a certain distance from the player?
Trying to optimize. Between rendering and ORK updates, game crawls on lower end rigs
Yes, there is a bunch of range settings in
Battle System > Battle Settings
available to e.g. block AI or move AI when the enemies have a certain distance to the player.
Some ranges can also be defined per battle system type.
Something that also helps (for real time battle mostly) is the AI timeout (setting per combatant) and AI decision time (setting per battle system type).
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Thanks GIL! I knew I had seen something in there before
I must have overlooked them.after a while it searching, the settings start to look the same
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