I changed the title of this thread because I figure I will confine my many questions into one thread
I will put this icon where there are issues that haven't been solved, to make it easier for you:
There are a few mechanics I want in my game that I'm not sure how to go about implementing through ORK, if they are possible. Can you please let me know if they are, and what I should be doing to put it in?
[SOLVED] 1. An ability system similar to Final Fantasy 9: a) There are special weapons that have abilities associated with them. On equip, the ability becomes available, but also have an AP system to learn that ability and have it available when the weapon is no longer equipped. b) Each weapon has 2-4 abilities that can be acquired, each becomes unlocked when the previous one is learned.
^ Now... I have some basic idea of how to accomplish this with some variables, weapon levels and ability requirements, but if there is an easier way I'd obviously prefer that.
2. Multi-combatant combo attacks, like seen in Chrono Trigger: a) Becomes learned as an ability for the members of the attack when certain prerequisites are met (such as abilities learned or level achieved) b) Ability becomes available in the battle action menu when ATB bars of the required combatants are full c) Uses up the turn of all combatants involved in the move
^ This one isn't something I really need, but if it's possible I'd love to try it.