Is there a way in ork to create a shortcut button with channeling ability so player needs to hold the button in order to ability to perform continuously and off when the button is not pressed anymore? Thank you
  • Having an input key with Hold input handling should allow that. Use the input key in a control map and it'll fire the linked action (e.g. ability) whenever the combatant is able to (e.g. after the previous use finished).
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  • Thank you very much, that works with me. I have another issue, about the shortcut / input keys

    How can ork define which input to perform like this example

    Skill A - input with letter "K"
    Skill B - input with letter "K" while holding shift
    Skill C - input with letter "K" while holding control

    I tried with combination input keys my settings was like this

    Input Keys Name - Input Origin - Positive Key ===> Format
    Skill_0 - Key Code - K
    Shift - Key Code - Shift Left
    Skill_11 - ORK Input Key - (1)Shift + (2)Skill-0

    also I tried with another input like
    Skill_11 - Key Combo - (0)Shift, timeout 1s + (1)Skill_0, timeout 1s

    Both are not working, I know it looks like stack input, but is there anyway to get what I need in ORK way? I thought it's automatically recognised.

    Thank you Gil.
  • For these kind of combinations (hold one key and press another), you need 3 input keys, e.g. for K + holding shift:
    - input key for Shift (left or right, or both), input handling Hold
    - input key for K, input handling Down (to get input on down press)
    - input key using ORK Input Key origin, needed All and adding both the Shift and K input keys
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  • That results my character does the Skill with K, instead both keys. Is there a way to block the skill? ar at least the single input?
  • edited January 8
    The control map uses the first action it can use (and that has valid input and conditions) in order they're defined.
    I.e. you need to move control key with skill A (only using K input) below the other skills that use a combination with K.
    Post edited by gamingislove on
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  • This way it works like a charm. Thanks a lot GIL
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