Hello, i have a little problem, i plan on integrating a build system into the framework but i guess the savegame doesn't store gameobjects position after the application quits? is there a simple way to do that or should i write a custom save script that saves instantiated game objects during gameplay ?
  • It's probably best to use custom scripts or 3rd party assets for this.
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  • I have my script ready to use, but what is the best way to save this object, i thought about object variables and storing a vector3 value on scene position ? Or maybe i'm all wrong and i should save the object position with ork custom save system ?

    What is the best way to start with ?
  • ORK's custom save system is probably the best way to go.
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