Gil, I need help on something. Im trying to make a cutscene where I am standing and I slowly rotate to look at a rock towards my right side, and moving towards that direction with the change position node local z axis. Im doing it as first person, with the camera attach to a capsule.
In the past version, I can do it very easily with two rotate nodes next to each other.
Rotate to(rotate the capsule instantly towards the rock, as the direction, with x and z lock rotation enabled.)
Rotate to(rotate the child object of the capsule, which is the camera, with xyz all unblocked. Fade is set to slowly fade towards the rock. Wait enabled)
Change position node( since I already rotate the capsule instantly towards the rock, I just use the local z axis as the direction.)
This worked very well. But then I updated to the latest version and everything stop working. By doing the above, now the capsule still rotate to look at the rock, but the camera fading is not accurate at all. Its not rotating to look exactly at the rock. If I delete the capsule rotate to node and just simply rotate the camera, it'll rotate correctly. Its only when I rotate both that its not working.
Since its working in past versions, is this a bug? If not then, do you know of a way to do it? I tried a lot of things, but I still can't do it.