Basically I just want to set a Global Variable called "Flying" to true when the Fly State of the animator is entered.
public class Flying : StateMachineBehaviour
override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex)
ORK.Game.Variables.Set ("Flying", true);
ORK.Game.Variables.Check ("Flying", true);
It looks like you're new here. If you want to get involved, click one of these buttons!