I recently got around to adding Ootii's Motion Controller to my game so I could use his Swimming package. Currently I use his Camera Controller and it works great (thanks to @Keldryn
,) allowing for nice camera control and switching to ORK's camera during turn-based combat events.
Maybe I don't have everything set up right but in turn-based combat, the player simply stays in place, facing away and in a constant run animation. ORK doesn't seem to take control of the movements like it does with the camera.
Am I overlooking a simple setting here?