I would like to understand more about how turn order is used in turn based battles. From the tutorial example it seems like a number is calculated and assigned. Then everyone goes in order according to this calculated value. Does this turn order value just reset to 0 after everyone has gone so it can recalculate everything? Also is there a way to display this variable on screen somewhere?
My ultimate here is to craft an initiative system that works more like a round tracker. If you preform X action you shuffle down the road three spaces. If you preform Y you wait four spaces.
Any ideas and insights would be greatly appreciated!
Since turn order calculation uses a formula, you can e.g. use a status value for your initiative system.
While there is no way to show the actual turn order value, you can use the %to text code in combatant HUDs to show the turn order counter (i.e. how many combatants are in order before a combatant's turn starts).
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