I have one problem with "wait" nodes in node editor.
I have a "damage" battle event, which plays when a projectile hits an enemy. This event has wait nodes, which are needed for damage animation to play correctly.
The problem is, these wait nodes are affecting player as well, e.g. when enemy receives damage, player movement also freezes for some time. Can I fix this somehow for "wait" nodes to affect only the enemy?
It is the player who uses the ability and this ability calls damage event, so maybe that is why player is affected? Maybe I should call damage event some other way?