I've read a number threads regarding how to use UMA with ORK but nothing that fully explained the proper setup. For instance, if we have to make UMA our prefab in order to get it to work, is that to say that we can set the actual base UMA prefab itself, as included in the installation, to be our prefab and then add its initial scene as part of the character generation process, or does it need to be created beforehand and exported with all of its equipment and mesh states pre-attached. Just a bunch of miscellaneous questions like that. Any chance on getting a quick and dirty set of steps to point me in the right direction here, at least on the ORK end? I know I can't be the only person interested in this.