Gil, in your update policy changes, you said
However, getting updates through Patreon still requires you to have a valid license, even if the purchase has been over a year ago.
The problem is that I checked my email messages, and I bought your asset in 2012, directly via paypal when you sent me an invoice, so I don't think I have an ork asset store valid license. I am planning on buying it again in the asset store soon anyway, hopefully at the beginning of next year, but for now if I just want to upgrade one version manually through patreon, what should I do?
If there's nothing to be done, I don't really care, I'll just cough up the money again to buy a new version in the asset store :D

Edit: Oh yeah, almost forgot, have you gotten the time to go through my email yet? :)
I am planning on buying something personal for me, so I am about to shuffle money around, and just want to know how much more I'll have to save.
No rush if you haven't.
Post edited by Shadow_Fire on
  • It doesn't matter where you bought it, you just need to have bought it - i.e. only paying $25 once to get ORK isn't a valid license :)

    Yeah, sorry about the email, will get back to you shortly on that.
    If you're enjoying my products, free updates and support, please consider supporting me on patreon.com!
  • edited October 16
    Ohh I get it now. Thanks for clearing it up!

    About the email, okay! :)
    Also, does ork work well with oculus/hive?
    Post edited by Shadow_Fire on
  • No idea, as I've never tested it :)
    Generally it shouldn't be an issue, but you'll need your own player/camera controls. UI/HUDs might be an issue if they require some special setup for VR devices ...
    If you're enjoying my products, free updates and support, please consider supporting me on patreon.com!
  • edited October 19
    Thanks for the info, GiL :)
    Post edited by Shadow_Fire on
  • edited October 23
    Gil, my object's emission color is HDR, but in game when I change the color via makinom using the change material color, with property name of _EmissionColor, the hdr is gone. Is it possible to add it back?

    Also, I don't remember if I ask this before, but GiL, can you shine a light on the difference between navmesh set path and navmesh destination node? I tested and they both do the same. Looking online doesn't yield any clear results either.
    Post edited by Shadow_Fire at
  • Hm, I'll look into the HDR thing ...

    As for the NavMesh question - yeah ... they both pretty much do the same thing. Just one uses the agent's set destination function and one uses the set path function :)
    If you're enjoying my products, free updates and support, please consider supporting me on patreon.com!
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