<_subarrays>
<value>
<0 realID="0" b="2" c="12" l="12" >
</0>
<1 realID="1" b="2" c="2" l="2" >
</1>
<2 realID="2" b="2" c="2" l="2" >
</2>
<3 realID="3" b="2" c="2" l="2" >
</3>
<4 realID="4" b="2" c="2" l="2" >
</4>
<5 realID="5" b="2" c="2" l="2" >
</5>
</value>
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Generally, the new value of 12 has been saved to the save game - could be due to bonuses from equipment, status effects, etc. or other sources ...
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I use the SetBaseValue method insteadt of AddValue and all is working fine!