Hi, I added a lot of images to my project, then build and run on my Android phone. It crashes on startup. After check the Monitors in AndroidStudio, the memory usage is up to 1 GB. Then I check the profiler in Unity, It seems like that the Unity load most of my assets to memory, but in my scene there just one background image and a few buttons. Most of the textures(not used in current scene but loaded to memory) are referenced by ORK. Is this normal?
All of the assets/textures are NOT in the Resources folder.