Good evening, team!
Let's say that hypothetically I had a custom button style and wanted the player to cast attacks by clicking on an icon (or a bar of icons, say), rather than navigating through a text menu. Let's further hypothetically say that I wanted my player's inventory to be a collected grid of icons, rather than a list of text names.
Has anyone implemented a good custom UI? Or is there an example of this somewhere?
Also, and separately, the new Unity camera rig system is almost too good to believe. Is there support for this in ORK?
And, if, hypothetically, I wanted my characters to board a pirate ship, and then switch the thing the player is controlling from the player character to the player's pirate galleon, would that just be a "mount vehicle" action? -OR- Should my sea battles use a grid system exactly like my melee battles? Hmm...
And every AI in the history of the world fires straight forward, but I need my AI controlled ships to get into range and then turn sideways to fire a broadside... If you have any suggestions on how to do this in ORK, I'm all ears! I never did dig too much into the AI, but I'm going to have to at some point.
I've been away for a good bit (of all things, I had to have a hip replacement in my early 40s... it's a long story), but I'm ramping back up, and fully expect to be back in here asking questions on the regular.
And I've recently purchased my new license, AND I'm a Patreon supporter, and you should be, too!
And... do we have a Discord for ORK devs?