if(ORK.Game.Variables.getFloat("stance") == 3) {Debug.Log ("hi");}Am I trying to use this wrong or do I need to do something else first in order to access the data via script?
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Also, the function is GetFloat and not getFloat :)
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For example, if my game is already running and I add the script to my prefab afterwards, it still breaks.
Here's the complete script:
If a game starter with an ORK project asset is in the scene, this should work fine.
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