I want to make a game using an Active Time Battle system.
To give the players some extra feedback on which character is being controlled, I move the character forward as a standard start turn event. The problem is that as soon as another time-bar fills, that character also moves forward, when I'm not done selecting an action for the first one. This means if I wait long enough all characters will be standing forward a bit, defeating the purpose. I only want the character for who I have a battle menu open to move forward a little. Is this possible?
Basically the Turn start should happen when the battle menu opens and not when the Time-bar is full.