Hello!
I have a question.
I want to have experience values ​​of the group, not individuals.
I want a system that gets personal experience values ​​and group experience values ​​when the battle is over
Please give me advice.
  • Status values are only available for combatants, not groups. However, you could use a global game variable (float) to store group experience ...

    What would the group exp be used for?
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  • The group experience is the so-called team level.
    Recent mobile games have the status that the team has, for example, stamina or team level.
    I want the team's experience value and level.
    How can we create it?
  • Well, as I said - you'd have to do this via game variables and create a custom system. Stats and levels are combatant based, not group based.
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