I'm currently having a problem where if you use the esc menu to exit the game to the main menu while you are in the middle of a dialogue the dialogue remains on the screen in the main menu and in all future scenes that you load and can't be exited out of. Is there a way to make loading a scene from the escape menu automatically close all dialogues? Considering that my game is mostly chained dialogues, this is pretty important.
  • I'll check it out - conceptually, dialgoues where usually control blocking events and prevented calling menus, so the thought that someone would exit the game while in dialogue never occurred to me :)
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  • That totally makes sense. I'm not doing that because I'm currently working on a game that is almost all dialogues and there are numerous whole scenes that are just dialogues. While I don't mind that you can't save in the middle of a dialogue (I don't want you to be able to) it's important to be able to pull up a menu and even leave in the middle of one.
  • This will be changed in the next update - dialogues opened by the event will be closed if the event is stopped (e.g. using Stop On Destroy in the event interaction).
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