So in Status Values: I have a Strength, and Physical attack.
I wanted to make PhysAtk a combination of Strength and the bonus of an equipped weapon, while the strength remains the same. It's a bit of a way to make things more clear and easy to understand for the player.
I've set PhysAtk to be based on a formula. In the formula I can add Strength, but I don't think I can add the equipped weapon bonus. Is there a way to get this done?
Additionally the equipment menu doesn't show the correct values on hover. It just goes from 0 and adds the bonus, disregarding the result of the formula.
I want to use the same thing for other stats as well. So the base stats affect the actual results and I can show those results visually to a player, so they know exactly how much damage they can do and how much the crit chance is and stuff.
I think it might be a bug?
- both are Normal type status values
- PhysAtk uses the Combined Value options
- the formula for the combined value adds Strength and PhysAtk
- weapons give bonus to PhysAtk
If a combined value stat has bonuses or a regular status development, you need to use it in its formula to make use of its actual value.
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Just a heads up. I also tried to do the same thing by using a formula in the status developments, but it yielded the same result. :) Probably part of the same problem, so possibly a 2-for-1 fix? ;)
Good luck!
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