Is it possible to blink a character that has a status effect?

So for example a character is low on health, slowly make the model a bit red. A character is poisoned slowly blink him green.

It might cause issues to have multiple of these, as you'd have several colors to blink through. But even if I just want one, is it possible?
  • Hm, you could probably use the status effect's prefab to do this, e.g. having an autostart event interaction on the prefab. But that's a big hacky :)
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