I'm sure this is probably very easy. But is it possible to make the game autosave whenever the scene changes?
  • Never mind. I figured it out.
  • For others having the same question - there are 2 ways to do this:
    - set up a global event with the Scene event type
    - set up an Autostart event interaction in every scene that should auto save when loaded

    Both do the actual saving in a game event using the Auto Save Game node :)
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