So flying enemies are a pretty big part of my game, but I can't figure out how to make them roam around without a huge collider underneath. Is there a way for specific enemies to if ignore gravity?
Also in order to shoot at those flying enemies I've been trying to brainstorm a way to aim my characters gun. Essentially tying her arm to mouse movement while holding a 'aim' button. Atm I'm not sure how to handle that. Any suggestions would be great.
I've noticed that combatants have gravity even without a rigid body. And the gravity of the game seems to be set by the ORK framework system, and not by unitys physics. If so could I have a rigid body with gravity on with 0 unity gravity?
Well, all of this depends on your setup. E.g. how is your flying enemy's prefab set up - what component are you using for movement, etc.
Since flying enemies are probably moving differently, you'd need a different component driving their move AI that doesn't apply gravity. I'd bet there are some examples for flying enemies in Unity - ORK only needs to know how to move them (if ORK should do that).
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If you're using placed waypoints, they can be placed wherever you want. The random waypoints are just generated for 2 dimensions, ignoring height.
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Since flying enemies are probably moving differently, you'd need a different component driving their move AI that doesn't apply gravity. I'd bet there are some examples for flying enemies in Unity - ORK only needs to know how to move them (if ORK should do that).
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!