We were running the profiler the other day trying to figure out some slowdown, when we came across this!
We recently updated from like 2.14.4 to 2.20; and perhaps the issue may have sprung up in the meantime? Any ideas as to what could be causing the spike?
Here's the full stack trace for the spike:
It looks like it uses reflection 20k(!) times after we invoke the damage.
Post edited by Kirb on