Hi, first let me say, as primarily a designer who finds herself extremely bogged down in the implementation stages, ORK is like a godsend, so thanks for making something so spectacular!
Anywho, I've been trying to set up the grid battle system (following the tutorial), and I've come about a couple exceptions. The first was about cell types, it would happen as soon as I ran the game and was fixed by adding more cell types than just the default one. So I'm wondering, is there no graceful failing that happens within the framework? If just one cell type wasn't enough I was hoping for that to be handled in the code and displayed to me in a readable way. Otherwise it makes it very difficult to suss out what the real issue is. I don't want to have to bug the forums on a regular basis when I get more into the swing of things!
Second, for one I haven't solved yet:
This happens when trying to select player placement. Any ideas?
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Edit: A couple other questions while you're here- is there a way to do say, a 2x2 character on the grid instead of a plus shape? And is there a way to click and drag to issue a move command, forgoing the menu choice altogether?
Yes, you can have a 2x2 combatant by using a Mask shape type for the combatant's grid cell size. Use a range of 1 and selecti only the 2x2 cells you want :)
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