Hi - loving the ORK Framework so far, awesome work!
I have Mechanim animations set up for a 2D prefab, and about half of them work out of the box using your Mechanim tutorial. Specifically, Attack and Defend seem to throw some "Parameter: Hash does not exist" errors when they should be triggered. Since *some* of the animations work, I'm guessing ORK is interacting correctly with my Animator component so that's good, but I'm a bit baffled about the others.
I've double checked the state names, and that the parameters are lowercase "attack" and "defend", in both the Animation Controller and in ORK's animation settings. Any idea what the issue could be? Hopefully something simple I missed :)