I'm not quite clear on when this is invoked.
In the Calculate step of a battle event there is a check box to 'animate target', but I assume that is only playing the animation, not calling on override events.
For example, I have an event defined as the Death Animation set in my battle settings. Now it seems as though this event is only invoked after the event that caused the death is completed. This means the dead target stands there for a second while the turn event finishes, before animating. Is there any way to have my 'Death Animation' invoked as part of the calculate step? That way it happens as soon as the target is killed?
Similarly, in a battle event, what is the relation between the 'Death Animation' node and the 'Death Animation' event configured in the battle settings?
The Death Animation node will play the death animation on dead combatants, e.g. if you're starting the battle with dead player group members, use the node in the battle start event to animate them dying. This'll play the actual death animation you've defined in the animation settings, not the death action (using battle events).
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