Hey guys just looking for some advice on how to do bullet holes with ork.

Normally I'd do a bullethole.position = raycasthit.point + raycasthit.normal × 0.1f and then something like a lookat or lookrotation to make the bullet hole face in the direction of the raycasthit.normal but you can't get the normal from a ork battle event raycast step?

I know how to do it without ork but I'd rather try and do as much as I can from within the ork event system.
  • If you already have the code for doing this, you can simply call that via the Function nodes.
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