So, let's say I have two kinds of Health. HP, and bHP. bHP is the 'Barrier' value for HP.
Here's a problem that we ran into: we want bHP to heal HP if HP isn't already maxed.
Example for desired behavior:
- I have 10/10 HP, and 0/5 bHP.
- I take 5 damage, which lowers me to 5/10 HP.
- I drink a potion that gives me 8 bHP.
- It recovers 5HP, recovering my HP to max, and grants me 3 bHP.
As things are right now in ORK, that potion would grant me 5/5 bHP, leaving me with:
5/10 HP and 5/5 bHP.
Any ideas on how to handle this? :O Not sure if there's an easy method I've just missed, or if we need an option for allowing Barrier Values to heal the statue value that they're barriers for.
Post edited by Kirb on