My mind keeps going in circles on how I would award a player a crafting recipe in game. I.E finds one in a chest or off a monster. How do I go about giving the player the recipe and then having him learn it? I know the tutorial used the 'startEvent' to award two recipes there via a Crafting Step. I'm just missing something.
Well, since there is the Learn Recipe step in events to do this, you can pretty much use that everywhere.
E.g.: make an event for the chest that learns the recipe, or a special death event for the enemy that learns the recipe ...
Also, you can use items to learn recipes :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
Thank you for the information. Yeah, I missed the checkbox (when creating inventory) to learn a recipe. Thank you.
So I made a 'Recipe: Restoration Potion' which can be placed as loot and when used teaches the recipe. The only thing I couldn't get to work correctly was the sound and animation feature to show that I learned the recipe. I would also like to create a dialogue (Top Dialogue) that says "You learned how to make 'Restoration Potion'" or something to that effect. :) Is that possible at this time?
Not really familiar with ORK2 yet but working on it. If you're using an event to learn the recipe can't you use a small dialogue box to show you learned it and play a sound in the event?
Are you using an event on the place where you get the loot?
No built in way yet, but using an event would make this possible.
You can also start events from items - the item has to be useable in the Field to allow starting global events. You can create a simple event that plays sound and displays the message, add is as a global event in World > Global Events (event type Call is enough here) and set it up in the item :)
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
So I have the event working well but got a bit lost on adding the 'Play Sound' step to the event:
I see Audio Settings and the option to Use Sound Type and a select box to play an Audio Clip. The 'Audio Clip' select box is empty. If I check the 'use Sound Type' option, I can select from Sound Types such as Damage, Attack and so on. I added my own thinking I could attach to actual audio clip there but it just looks like a list of sound types that must link up to audio clips elsewhere. Anyway, not sure how to proceed from here. Thanks :)
Thanks for pointing that out. I added it to the 'Event Settings' and added a 'Play Sound' step. I now see that I can select 'Audio Clip 0' which I would presume is my audio clip that I set in the 'Event Settings'. But I still don't have the clip playing in the event. Is there another setting I'm missing?
E.g.: make an event for the chest that learns the recipe, or a special death event for the enemy that learns the recipe ...
Also, you can use items to learn recipes :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
So I made a 'Recipe: Restoration Potion' which can be placed as loot and when used teaches the recipe. The only thing I couldn't get to work correctly was the sound and animation feature to show that I learned the recipe. I would also like to create a dialogue (Top Dialogue) that says "You learned how to make 'Restoration Potion'" or something to that effect. :) Is that possible at this time?
Are you using an event on the place where you get the loot?
You can also start events from items - the item has to be useable in the Field to allow starting global events. You can create a simple event that plays sound and displays the message, add is as a global event in World > Global Events (event type Call is enough here) and set it up in the item :)
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I see Audio Settings and the option to Use Sound Type and a select box to play an Audio Clip. The 'Audio Clip' select box is empty. If I check the 'use Sound Type' option, I can select from Sound Types such as Damage, Attack and so on. I added my own thinking I could attach to actual audio clip there but it just looks like a list of sound types that must link up to audio clips elsewhere. Anyway, not sure how to proceed from here. Thanks :)