(a)
When I click between nodes on the node editor, it does not properly initialize input fields.
so i enter 'test' into this input, then i click on another node, and whatever i had in the input stays:
This is very confusing when i am working with input fields that I have something specific entered into.
The field clears properly if i unfocus the unity window.
(b)
In an active time battles I sometimes use a dialog window to show information (like in a tutorial). The issue is that if I have a target selection cursor active when the dialog displays, i am unable to control the battle afterwards. The cursor disappears but I am unable to select, cancel, or change the selection.
b) How are you displaying those dialogues during battle?
I might need a Unity test project with your setup to check this out :)
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i just check a variable to see if i should show the msg, pause active time, show the message, resume active time
Maybe just post a screenshot of your Active Time Settings (Battle System > Active Time Battles).
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If you could send me an email with your order/invoice number and which Unity version you're using, I can send you a fixed version (based on ORK 2.25.0) to test this.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!