Hi,
I'm new to ORK and I was wondering if we can have have different classes show different statuses. For example, I have a skill called "Hunt" which I want to be displayed as a Status on the Character's "sheet". It has a level exactly like, e.g. a Strength status. It is not an ability because it's not related to any action. However, this status should only be displayed if your class is "Ranger". If you're a mage, it should not be displayed on your character's sheet. If a mage wants to hunt, I want the game to use another, more general status, like Agility and divide it by 2, for example.
So I thought of linking the Hunt Status to the Ranger Class. While the Mana Status could be linked to the Mage class. However, I don't see how to do that. Is there a way?
Thanks!
In my understanding, a Status Effect is more something like Poisoned. It's not a base statistic...
Or maybe I don't understand!
If you want Combatant HUDs (or menus using HUD elements) to show different status values depending on the class, you can do that by using the Display Requirements settings to only show a HUD element when e.g. the combatant has a certain class.
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