I'd like to implement a feature where the player can use an ability to scan NPC combatants and display their stats in a permanently displayed HUD (instead of a menu screen). To achieve that, I created a Menu Screen with a Bestiary (Type) part and then, I use a Call Menu step in a Battle Event triggered by the use of the scan ability.
The problem is that the menu screen asks which target to use even though it should automatically use the target of the scan ability.
I had it working better with a Bestiary Dialogue step instead of a Call Menu, but the problem is that then, I can't use other abilities until this dialogue HUD is closed... and as I said, I want to keep it displayed all the time.
In the end, I figured a solution with multiple game variables (one for each Status) and an Information HUD that gets updated after each use of the Scan ability, but I'm pretty sure there's a better approach to this problem... Is there?