I've been messing around with ORK again and have been trying to solve this problem for a few days now with no success.
I have two questions, really, both of which I'll expand on after:
- How can I set a trait to a character in battle?
- How can I get the effect to proc as I need?
First, let's assume the character's trait is as follows:
- On inflicting damage, user has a 15% chance of the next spell being free to cast.
I assumed a way around this would be to apply an Auto Status Effect to the combatant or class to be applied at the start of battle to act as a trait, or maybe have a dedicated equipment slot, the 'Trait,' slot that can't be unequipped that also applies a status effect. But is a status effect the best way to solve this problem? I can only assume I'm going about this completely the wrong way and making it far more complicated than it needs to be.