Is it currently possible to call an item ability with a flag to its Equipment Part origin? Say that I create an Item(non-usable, i.e. Weapon, or Armor) with a usable ability attached that's meant to effect only that particular item in some way-- causing it to explode, or melt, or catch fire, or turn into a clown or possibly to do all of those things at the same time--can ORK figure out which item is supposed to turn into a clown by somehow calling the ability from the item/equipment part itself rather than giving the ability to a combatant upon equipping the item and having them use it?
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