edited May 2014 in ORK Support
Is there a way for enemies to not disappear on death? I've been trying to get so that after the death battle event the body sticks around. Is there any way to to set it so after the death event plays the enemy prefab isn't destroyed? Thanks!
  • edited May 2014
    In ORK 1 you just would set up the Enemy Dies setting so as not to destroy the prefab or fade the object so I'm sure it's possible in ORK2.

    You might want to keep the Death animation of the monster but not destroy the prefab or fade it. Most people like the Death animation of monsters--seeing a spider curl up and flop down for example.

    Post edited by Catacomber on
  • Currently you'd have to create a death event that spawn's a prefab representing the dead combatant - I'll add an option to not destroy an enemy's prefab when they die :)
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  • Awesome, Thanks!
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