I just found that scene object cursor changes do not detect mouse hovering as long as the object with the Scene Object component is a child of another object that has a Rigid Body component.
Let's say you have a character with RigidBody and you want to interact with him. You want the mouse cursor to change when it is hovering on the character. In my experiment, it does not work, even if the Layer masks in HUD settings are properly set.
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