I can't understand how this works.
I want my player not to be overleveled and set it up like this.
If the player is 4 levels above enemy level, he should get very small exp reward (in theory).

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Here is my enemy combatant setting:

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What happens in reality: when I set it up like this and level 5 player defeats level 5 enemy, he still gets almost no exp, instead of 15 exp.
Somehow this rule still affects exp reward, but it should not, because enemy and player levels are the same. What can I be doing wrong?
  • When using the Level Difference Factor settings, you need to define multiple differences - in your current setup it'll always use the 0.1 factor, as that's the only one defined.
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  • Thank you! Now it works.
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