1) Defend animations arent execute, and when I set a custom defend event to execute, it runs the first node then silently exits, seemingly no matter what I have after that first node.
2) I created a new consumable status value that has a max of another normal status value. However I tried setting it to initialize to 0, but it always has the max value on init. EDIT: actually it seems that nothing is changing it, even when i explicitly try to change the value in an ability. The console text logs saying it should change, but it cheerfully stays at 100%. I cant seem to see why.
3) Would it be possible to assign a status value change to an ability type? So that if all abilities of a certain type had the same settings I didn't need to duplicate them?