1.Add this event to the animated event of the attack. When the player attacks, it will run to the target cell position, but it will not be able to avoid the blocked cells. How do I set the player to automatically bypass the blocked cells?
2."Grid Cell From Coordinate" How does it work? I add the local location of the cell to "Grid Cell From Coordinate", and then after the player attack is completed, using "Change Position" does not run to the variable stored in "Grid Cell From Coordinate".