i want to know if there is a way of making a check every turn to see if the characters are petrified, and end the battle if these conditions are true.

I thought i could make a check when the a character gets pretrified, but seems like i cannot make add a script for status effects.

is there an option in to check in every turn for variables?
  • You can check status effects via the Check Status node, so that should be possible in the battle event that petrifies your combatants.

    Otherwise, you can use the Turn Start Events (found in Battle System > Battle Settings > Default Events for all combatants, can optionally be overridden by each combatant individually). They're used at the start of a combatant's turn, so not at the overall start of a new turn, though.
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