I am using key code, not unity input manager.
So how to check key down, up, hold, and axis in script?
  • If you're refering to getting Unity's input for a key code, check out Unity's scripting reference.

    As for ORK's input keys, you can get the input like this:
    bool button = ORK.InputKeys.Get(index).GetButton();
    float axis = ORK.InputKeys.Get(index).GetAxis();

    index is the ID/index of the input key.

    Since ORK's input keys define from which key event (down, hold, up) they receive input, there's no separate check for them.
    If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
  • Ok, get it.
    Thanks
Sign In or Register to comment.