I do not know the difference even if they change. For each parameter in the Component, I have a parameter that does not know how to use, is there something like a manual?
In Blocked Control will enable the event to start even while the player control is blocked (e.g. move the player into a trigger in a cinematic event to fire it's event).
The Interaction Type can be used to display different Interaction HUDs for different interactions. You can select a standard type (e.g. event, item) or use a custom type - it's only needed when you're using different HUDs for different interactions, like 'Talk to X', 'Collect X', etc.
Please consider rating/reviewing my products on the Asset Store (hopefully positively), as that helps tremendously with getting found. If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
The Interaction Type can be used to display different Interaction HUDs for different interactions. You can select a standard type (e.g. event, item) or use a custom type - it's only needed when you're using different HUDs for different interactions, like 'Talk to X', 'Collect X', etc.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!
I understanded.
Thank you very much!
■iOS
https://itunes.apple.com/us/app/id679133055
■Android
https://play.google.com/store/apps/details?id=com.WabiPlant.SAMURAI100SlashLite
New ORK Battle Game
■iOS
https://itunes.apple.com/jp/app/id1403510381
■Android
https://play.google.com/store/apps/details?id=com.Company.AgentFight