So I'm having issues that I have never had since I started Unity. I am going through the tutorial and all is well except no mater how I configure any player/character prefabs or grounds, they always fall through the ground. I have messed with the capsule and mesh colliders and rigid bodies and it makes no sense to me. Is there something in Ork that could be affecting this as I am new to Ork. I can't figure out how to add screen shots of each prefabs components on here as it only wants a URL.
Anyway, yeah ... that sounds really strange. You're using the tutorial resources, right?
If you're sure that your colliders are set up correctly (and are enabled, e.g. the terrain's collider), check the Layer Collision Matrix in Unity's Physics settings if the layers of the different objects can collide with each other.
The only other thing I can think of would be the combatants spawning in the ground, which can be countered with the Spawn Offset setting in the combatant's prefab settings. This is e.g. needed if your root position (local X/Y/Z being 0) isn't at the feet/bottom of the prefab but e.g. in the center.
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