Is it possible in grid battle system for an ability to create an area with a lasting effect for a certain amount of turns? Like a poison cloud ability with effect over like 4 grid squares that can poison you if you enter it but last like 3 turns or an aura around a character that gives a defense bonus to allies in nearby grid squares while activated but consumes something each turn and things like that?
Besides that I guess the only option would be to spawn "OnTriggerEnter" event objects that add status effects to everyone who touches it. Not sure how to match them to each grid cube and how to pass turn data.
I'll look into adding temporary cell events :)
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Hm, not yet, but I could add that - would work via a defined key to identify the event, though.
E.g. adding a grid cell event that adds a poison status effect could use the key poison to identify it.
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That would be great if you do.