Greetings.
I want to set up a player party at game start so I can test multiple classes at one time. For example - a fighter, a mage, and a rogue or something of that sort. Is it as simple as adding the various combatants to the startEvent (E.g. adding a 'Join Active Group' for each as well as a 'Spawn Player' for each)? Or is there more to it then that and are they any 'gotchas' I'm missing.
Thanks again!
You don't need a Spawn Player step for each combatant, as this would only spawn the player combatant (i.e. the leader of the player group) multiple times (and destroying the previous one).
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I'm not sure where to look to remedy this.
Thanks!
2) That's strange, check if the player has any status effects on him that would prevent him from action. That's best done by selecting the player's game object in the scene and looking at the inspector - there's detailed information on his status :)
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X > 0 will move the next combatant to the right.
X < 0 will move the next combatant to the left.
Y > 0 will move the next combatant down.
Y < 0 will move the next combatant up.
The first combatant will be displayed at the position of the used GUI box, the others will be placed based on that. Since the tutorial HUD is at the bottom right corner, you should use a negative Y offset to move the next combatants upwards.
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In HUDs > HUD Settings > Combatant Type: Set it to 'Individual' so I could at least see them. (I also checked the 'Enemy' check box as well just for more information.) My player two, the mage, has a HUD, my player one, the fighter and party leader does not have a HUD... so I know I am definitely missing something on my end. Just not sure what that is.
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