Is there anyway through code to see if the scene changer is preparing to go to a new scene?
At the moment I have a new game event to start adding the player and run a couple scripts, but I need to have a way to run events before the new scene is called after clicking the new game button.
Is there also a way to add events to happen when hitting the load button, but before the next scene is started to be loaded?
if(ORK.Control.ChangingScene)
This will be true from start of fading out until the new scene is loaded, or when waiting for fade in, until the fade in has finished.
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if(ORK.Control.ChangingScene)
This will be true from start of fading out until the new scene is loaded, or when waiting for fade in, until the fade in has finished.
If you're enjoying my products, updates and support, please consider supporting me on patreon.com!