Seems as though I've poked a little hole in my proverbial dingy. I get this error string whenever I adjust the UI in my ORK Framework editor, and it also loops continuously during a running game test, starting at the default screen, which is, obviously, a much bigger problem. Can you tell anything by these references?


Internal: Stack allocator ALLOC_TEMP_THREAD has unfreed allocations, size 96

To Debug, enable the define: DEBUG_STACK_LEAK in StackAllocator.h. This will output the callstacks of the leaked allocations

Allocation of 16 bytes at 000001EBBD960100

Allocation of 16 bytes at 000001EBBD9600E0

Allocation of 16 bytes at 000001EBBD9600C0

Allocation of 16 bytes at 000001EBBD9600A0

Allocation of 16 bytes at 000001EBBD960080

Allocation of 16 bytes at 000001EBBD960060
  • According to a quick search this seems to be a Unity issue and restarting Unity should solve it.

    Are you getting this all the time or was this a one time thing?
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  • It looks like it might have been a one time thing.
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