Hi,
Is it possible to do a Curve Move with collisions enabled? I'm trying to make a skill that makes my character leap to a position, but every now and then the movement just continues directly through the terrain.
Move into direction would probably work, but I don't know how to apply y-axis jumping movement when using that.
If the issue is that the end point of the jump isn't on the terrain, you could use a raycast to find the position on it and jump to that.
Otherwise, using rigidbody nodes for jumping would involve physics.
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Basically what I want is the player to jump up in the air a specific amount and at the same time move forwards while respecting collisions so he doesn't go through the floor when landing.
Move into direction uses collision.
Your best option is using physics, i.e. having a rigidbody on the game object and applying forces.
Or, using a combination of curve and physics, i.e. using a curve for the jump up motion and have the fall down be handled by physics/gravity.
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