In my game, I want to display tool tips when the player hovers the mouse over an ability shortcut. The player's abilities are determined by the weapon he equipped. Some weapon may give multiple abilities. However, the range of some abilities are influenced by some status effects the player might have or not. The issue I have is that I want to display this range with an icon, but the tooltip element menu only has display requirement that check for an abilities variable. How can I make the display of a tooltip element dependant on a status effect the user has or not?
  • My idea:
    -Create different versions of each ability, so for each status effect you have a separate ability
    - Use those status effects as requirements for adding abilities by weapons

    This approach will make your life easier in the future, for example when using previews.
  • Thanks for the tip! I'll try that!
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